The elements include:
- Throwing/dropping something at the player. (Bowser)
- Getting faster with each hit w/ visual cue of getting faster. (Raphael)
- Moving about the 'room' in a specific pattern. (Bowser & Raphael)
Fight Layout:
1. Boss Appears, boss music begins.
2. First phase of fight, the boss moves around in a simple back and forth motion. Occasionally throws out bombs to damage player.
3. When the boss is at 50% health, he dissappears in a fake 'dying' animation and returns as the final phase.
4. Final phase; New music starts, boss throws more bombs and moves erratically.
5. Boss dies, player wins. Yay.
Videos:
Raphael's Fight:
Bowser's Fight:






