Tuesday, January 17, 2017

GameDesign II - Platformer Theme/Environment

•Main character is Jumpman, hangs out in an underground cavern.
- Possibly just falls down into a cave area? Intro: falling into cave area.
Background: Dark cave, use spikes for stalagtite/mite references.

• Collect treasure and bonus magical artifacts (purple stars).
- Magical artifacts wouldn't be the main goal, but a bonus thing.
- Coins are the main goal in collecting, as well as getting out of the underground cavern.

• Ground enemies (Might be Alligators)
- Possibly make a simple fuzzy circle-thing for ground enemies, base them on cave bats.
- Flying enemies have a bat-like look to them possibly, if not too time intensive and weird.
- Spikes may have magical runes on them (red for danger).
- Platforms that move around to take Jumpman to various parts of the cave, new enemies and such.
- Use visual storytelling? Kitbash some skeletons or something to hint at a disaster that happened here or previous victims who fell down hole.

•Time wise: Based in the ye olde days of exploring various parts of the environment in the world.
- No teleporters? Possibly too futuristic for theme.
- Imply some kind of chain to spike blocks that fall downwards? Not a floating thing?
- Place some kind of glowing effect on moving platforms to imply magic?

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