Hello everyone, this is my blog post about my particles!
This is my first particle: A large swarm of bugs that impedes where the player is going and makes it somewhat difficult to navigate through since there's so many of them. As I said in my research, I'm basing these off of the swarms of locusts/bees that you can find in nature.
Here is the texture:
It's a very simple texture, made in photoshop with a custom bug brush for random bits of them being everywhere. If there's anything I learned from this, it's that one whole 'creature' in a clustery texture tends to work a lot better than a bunch of little bugs on one texture.
Here's the setup for the swarm particle:
It's a simple sprite emitter with a ribbon data emitter also attached to it, so that the bugs have little light-trails that follow them around, since they are glowing bugs.
Here is the second particle, the smaller bugs that swarm around the explosive barrels, as well as on the checkpoints, and also on the alternate shortcut path!:
As I mentioned with the other particle, one simple big creature in the middle tends to work a lot better with the type of particle I was going for, so it's what I'm going to do in the future.
Here is the setup for this particle, he is very very simple:
They fun things to do with this particle is the orbit and the initial rotation rate, as it makes them look very silly and friendly to look at.
Here is the video of these particles in action!:
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