Wednesday, September 28, 2016

PnP Theme

The theme I'm going for for my PnP is a 'farm' theme.
I wanted to experiment with a game using cards and 'growing' mechanics for the main form of the game.

You are just a farmer trying to grow your turnip crops, while another rival farmer has decided to do the same. You have to grow your turnips and get them fully grown in order to win the game, because that means you get to take your turnips to market and sell them first, and for more!

Katelyn suggested the catchphrase for the PnP be 'Turnip for what', which is what it's 100% going to be.
Other possibilities: "Grow to market, punk."
"Farm or fail." "Plant destruction for profit."

Theme statement: "To grow your way to the top, plant misfortune on your rivals."

It will have a cartoony, friendly theme, as it's going to be a rather simple game so that it's easy to learn and just play, usually several games over and over.

Rules:

Players can pick certain farmer characters that can give them bonuses, as well as negative effects. There is one 'neutral' farmer character.

Boe: Neutral Farmer. No restrictions.
Carrie Ahn: Starts with 2 grub cards, can't use animal cards!
Hope: Starts with 2 animals, can't use farm equipment!
Tarki: Starts with 2 fertilizer, can't use grub cards!
Grumpus: Starts with 2 farm equipment, can't use fertilizer!

Each player starts with four (4) plots of soil, and must get their turnips to grow into the middle of the board. Reaching the middle of the board with your turnip crop means your turnip is fully grown. The amount of tiles your turnip must grow in order to get to the end is five (5).

Two players must roll one (1) dice. Whoever gets the higher number gets to pick four (4) cards from the 'farming supplies' card pile, and also go first*. The lower number then picks their (4) cards.

* Either make it so the players have to go at the same time (EG: 3, 2 , 1, go) or whoever rolled highest first gets to go first.

Cards can range from:
Farming Equipment (Good)
Animals (Good/Bad)
Bug (Bad)
Disease (Bad)
Fertilizer (Good)

After the players have gotten their cards, turnip seed pieces, as well as their 'growing' turnip pieces, the game starts. Depending on what cards they have, the player who goes first can either: Grow their Turnip, or Impede the other player.


Growing a Turnip can consist of: Simply planting your turnips, using Farming Equipment cards, Fertilizer cards, or an Animal card.
Impeding a player can consist of: Using Bug cards, Disease cards, or an Animal card.

!!-- Some Animal cards can be used to counter a bug/disease card; But some Animal cards can be super destructive to the rival farm. --!!


Art Style References:



Cartoony, fun, bright and friendly.

Color Palette:


More yellows would also be added into here.


Wednesday, September 21, 2016

game dev; thoughts about jobs and industry junk

another post!

the interesting thing about the game industry that i've noticed, since I keep up with it as much as I can between doing all the other stuff, is that whenever someone retires or moves to a new company, people that aren't in the industry make up all kinds of conspiracy theories as to why they left

it always ranges from 'the company must be a sinking ship now', or 'the bigger company is firing people because x-game did so bad!!'

i wonder why/when fans of video game companies and stuff got so cynical and dreary and refuse to accept the fact that people get old and need to retire, or want to take a break, or move to a new front because they're burned out on x-game or franchise or whatever

i only hope that the doomsayers of various games don't squelch anybody who wants to get into the game industry with fear-mongering about how x-game/company is falling apart and its a lost cause

Tuesday, September 13, 2016

filmy talkery game art buggery

While learning various things in the GA major, I've been looking a lot into the more technical sides of things and also looking into other types of game programs used in the industry today.
I was looking a few days ago at the humble bundle game-dev sale, which was offering a lot of good stuff for 15 dollars; as well as getting tips and help with Zbrush from friends and classmates, which is always fun. On top of that, there's been lots of learning with the general use of maya and unreal, which is even better. Strangely I've found myself drawing a lot more this semester along the lines of being a GA major, which is nice, as well as picking apart games and movies more so than I do normally.

As far as film language goes, I still don't really understand a huge amount of the language used, as I usually understand certain uses and ways as to why something is done a certain way, without putting a specific name to it. It's just something I understand. No, I don't know how, I just do.

It reminds me a lot of the Film and Narrative class, which was fun for me, so it's a nice refresher in the world of picking apart various forms of entertainment. I can only hope I will eventually be able to build cool games that can be torn apart for analysis.