I wanted to experiment with a game using cards and 'growing' mechanics for the main form of the game.
You are just a farmer trying to grow your turnip crops, while another rival farmer has decided to do the same. You have to grow your turnips and get them fully grown in order to win the game, because that means you get to take your turnips to market and sell them first, and for more!
Katelyn suggested the catchphrase for the PnP be 'Turnip for what', which is what it's 100% going to be.
Other possibilities: "Grow to market, punk."
"Farm or fail." "Plant destruction for profit."
Theme statement: "To grow your way to the top, plant misfortune on your rivals."
It will have a cartoony, friendly theme, as it's going to be a rather simple game so that it's easy to learn and just play, usually several games over and over.
Rules:
Players can pick certain farmer characters that can give them bonuses, as well as negative effects. There is one 'neutral' farmer character.
Boe: Neutral Farmer. No restrictions.
Carrie Ahn: Starts with 2 grub cards, can't use animal cards!
Hope: Starts with 2 animals, can't use farm equipment!
Tarki: Starts with 2 fertilizer, can't use grub cards!
Grumpus: Starts with 2 farm equipment, can't use fertilizer!
Each player starts with four (4) plots of soil, and must get their turnips to grow into the middle of the board. Reaching the middle of the board with your turnip crop means your turnip is fully grown. The amount of tiles your turnip must grow in order to get to the end is five (5).
Two players must roll one (1) dice. Whoever gets the higher number gets to pick four (4) cards from the 'farming supplies' card pile, and also go first*. The lower number then picks their (4) cards.
* Either make it so the players have to go at the same time (EG: 3, 2 , 1, go) or whoever rolled highest first gets to go first.
Cards can range from:
Farming Equipment (Good)
Animals (Good/Bad)
Bug (Bad)
Disease (Bad)
Fertilizer (Good)
After the players have gotten their cards, turnip seed pieces, as well as their 'growing' turnip pieces, the game starts. Depending on what cards they have, the player who goes first can either: Grow their Turnip, or Impede the other player.
Growing a Turnip can consist of: Simply planting your turnips, using Farming Equipment cards, Fertilizer cards, or an Animal card.
Impeding a player can consist of: Using Bug cards, Disease cards, or an Animal card.
!!-- Some Animal cards can be used to counter a bug/disease card; But some Animal cards can be super destructive to the rival farm. --!!
Art Style References:



Cartoony, fun, bright and friendly.
Color Palette:

More yellows would also be added into here.
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