While learning various things in the GA major, I've been looking a lot into the more technical sides of things and also looking into other types of game programs used in the industry today.
I was looking a few days ago at the humble bundle game-dev sale, which was offering a lot of good stuff for 15 dollars; as well as getting tips and help with Zbrush from friends and classmates, which is always fun. On top of that, there's been lots of learning with the general use of maya and unreal, which is even better. Strangely I've found myself drawing a lot more this semester along the lines of being a GA major, which is nice, as well as picking apart games and movies more so than I do normally.
As far as film language goes, I still don't really understand a huge amount of the language used, as I usually understand certain uses and ways as to why something is done a certain way, without putting a specific name to it. It's just something I understand. No, I don't know how, I just do.
It reminds me a lot of the Film and Narrative class, which was fun for me, so it's a nice refresher in the world of picking apart various forms of entertainment. I can only hope I will eventually be able to build cool games that can be torn apart for analysis.
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